Valuable for one tactic and not fit others. Also, you shouldn’tįorget about the reputation. If you are going to be an ally to oneįaction, maybe it’s wise to side with it during the “flashpoint”.įlashpoint DLC also has additional mechs added to the roster. As the name implies, it wields a giant hatchet and inflicts terrifying damage in melee combat. This DLC adds urban maps with lots of large buildings. Because of them fighting on the city streets is a bit different than in the most other biomes. Taking high ground always improves chances to hit the target.ĭestroys the building (which is actually relatively easy) your mech Not only towering offices provide good cover against direct fire, but some of them are also large enough for your mechs to jump on their rooftops. Will fall and get damaged, proportional to the building’s height. Quite a nice tactical trick for you too, btw.įun fact. Even in the city, you can find cover – trees in the park, the ruins of buildings. You can even cool your mech if you stand in the water fountain. ![]() There are also new “Flashpoints”, including the ones that take place in the urban environment. And a few electronic gadgets for your mechs. New Encounter - Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.They mostly mess with enemy’s targeting systems, reducing chance being hit in melee, or by ranged attacks, or make a mech completely immune to “Sensor Lock” and indirect fire.Īllows you to get “Raven” mech. Three New Enemy Vehicles - The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe. New Flashpoints - A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The Javelin is a compromise between speed and firepower, with close-range knockout power. ![]() Two New BattleMechs - The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.Įlectronic Warfare - The return of these lost technologies will forever change the 31st century battlefield. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Urban Warfare - Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. ![]() With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights. Weigh the hazards and benefits before going into urban battle, though - explosions, floods and more await. City combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction.
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